Professionally

Passion

Creations

Altruu Family

R&D

Technology

Education

World Records

President Guest

Tenith is

driven

Professionally Tenith chose entrepreneurship at the age of 15 by establishing a R&D enterprise with primary area of works focusing on Research, Technology and Education. Tenith Innovations, a technological and scientific research company incorporated in 2017 covering 19 industrial fields is the only Indian company to hold a Guinness World Record in computer sector. The benchmarks include commercialization of the world’s longest running computer program, India’s first expertise development platform, the world’s first A.I. forged software and development of India’s first indigenous A.I. cloud operating system.

Tenith launched Altruu, the world’s first discovery engine as an internet startup at the age of 20. The global track-free social network and discovery engine redefines the way people consume information and generate knowledge with privacy and information diet as its core. This social networking startup made India one of the only three countries with core discovery technology outside the United States and Russia. Altruu connects and discovers millions of discoverable information to more than 20 countries every day having accumulated more than 3 million knowledge content, built India’s largest indigenous knowledge ecosystem.

Serial innovator

Impact entrepreneur

Software developer

Teenage scientist

Guinness world record holder

Creations

Tenith Innovations

Research and Development Company

year 2017

Age 18

Tenith Innovations, a technological and scientific research company primary area of works focusing on Research, Technology and Education. Incorporated as a R&D enterprise in 2017 covers 19 industrial fields, the only Indian company to hold a Guinness World Record in computer sector. Tenith Innovations focuses on impact entrepreneurship by providing society first solutions with 40+ benchmark products.

Technology

Creating a better world, one innovation at a time

Autogenous Deep Intelligence AI

Artificial Intelligent Operating System

year 2015

Age 16

Autogenous Deep Intelligence AI is the artificial intelligence system built on adaptive deep autogenesis neural strategy, improves its efficiency and neural complexity over time. Conceived and trained over a period of 3 years, it is launched in 2015 and became India’s first indigenous A.I. cloud operating system. Designed specifically for sustainable digital computing with autonomy, ADI AI cuts back on high computational resources and allows better A.I. learning than ever.

A.I.

Banana Leaf Technology

Cellular Enhancement Technology

year 2010

Age 11

Banana Leaf Technology is an eco-friendly technology that preserves leaves and organic biomaterial for a year without the use of any chemicals. The world’s first cellular enhancement technology to create organic augmented biomaterial that can prevent the destruction of around 7 billion trees annually, was invented in 2010. The technology makes a viable material alternative for both plastic and paper which greatly reduces climate change and plastic epidemic.

Biotechnology

Power Mind

Analytical Gaming Software

year 2010

Age 12

Power Mind is an analytical game designed as a standalone software that could be played for more than half a millennium. Developed in 2010, it is a strategy based game focuses gameplay on the fine motor and logical adaptability of the gamers. Built with minimal processing and storage requirement, the game has the capability of running up to 570 years continuously making it the longest-running computer program ever created.

Software/Apps

Altruu

Internet Startup - Discovery Engine & Social Network

year 2018

Age 20

Altruu, the world’s first discovery engine is an internet startup. The global track-free social network and discovery engine redefines the way people consume information and generate knowledge with privacy and information diet as its core. Altruu connects and discovers millions of discoverable information to more than 20 countries every day having accumulated more than 3 million knowledge content, built India’s largest indigenous knowledge ecosystem.

Social Networking

Altruu Innovation Centre

Innovation & Startup Incubation Centre

year 2018

Age 20

Altruu Innovation Centres are the innovation hubs that facilitate creative ecosystem to foster innovation and entrepreneurship. The Centre progresses towards enabling the growth of next generation technological and social advancements. Altruu Innovation Centres classified in 3 divisions are offering a comprehensive set of programs and services in 7 expertized areas to accelerate creativity and grow sustainable technologies.

Tech/Education

Lets Innovate Youth

Social Innovation Movement

year 2009

Age 10

Lets Innovate Youth is a social innovation movement aimed to empower youth with innovation and creative education for the betterment of our planet and humanity impacting 89,000 young minds worldwide across 24 countries with 178 brainstorming camps. Founded in 2009 as a national technological awareness campaign that turned out to be a global movement in 2013 which allowed the creation of 22 new innovations.

Science/Technology

International Science Federation

Global Scientific Organization

year 2017

Age 18

International Science Federation is a global non-profit, non-governmental organization of innovators and change makers addressing greatest problems of humankind with science and innovation. The mission of INSCIF is to enable breakthrough towards sustainable and inclusive future for all the humankind. This global non-profit with members in 30 countries builds fearless disruptors and problem solvers of tomorrow.

Science/Technology

Olympic Initiative

Sports Talent Development Ecosystem

year 2016

Age 18

Olympic initiative is a comprehensive initiative formulated as a civilian sport ecosystem that enables identifying and sustaining talent from multidisciplinary grassroot levels for international sporting. The initiative improves sporting by fostering the right talent at a young age. Proposed in 2016, it works in the betterment of Indian sports environment and resulted in the formation of national youth sports program in 2018 by Prime Minister of India.

Sports

Tamil Numerical Initiative

Language evolution policy

year 2010

Age 12

Tamil Numerical Evolution Initiative is a research initiative set forth to vernacularize Tamil numerals and advance digital usage for the coexistence of Tamil numerals and characters of the language. Proposed in 2010 around the occasion of 10th World Classical Tamil Conference, this initiative acts as the initial guidelines for linguistic experts and scholars to create adaptable distinction between language characters and numerals for universal digital usage.

Literature

BWhale Aware

Digital Awareness Tool

year 2016

Age 17

BWhale Aware is a universal cyber awareness tool that assists in combating digital threats and suicidal games. Launched in 2016, the world’s first awareness mobile tool to combat suicidal games focuses on stress management, mental health, cyber safety and parenting. The tool aided in curbing 2 global suicidal phenomenon by countering dangerous online trends through assisting and serving more than 1 million users in 70+ countries.

Software/Apps

Dexterion

A.I. Forged Gaming Application

year 2016

Age 17

Dexterion is a fighting game developed with the analytical input from an artificial intelligent system capable of autonomy. For the first time in the gaming industry, a non-human entity determined the complex logical values without any predefined inputs or training. This Sci-Fi superhero game released in 2016 having 3 complexities, 24 levels and 48 game characters, also set a Guinness World Record in 2017.

Software/Apps

Global Student Leaders Program

Expertise Development Platform

year 2014

Age 16

Global Student Leaders Program is a platform engineered to enhance young minds in mastering leadership and information age skills through creative education. The program framed in 2014, fosters youth to succeed in this digital era by incorporating diverse and multi-proficient expertise. This inclusive platform focuses on 64 skill sets and delivers 7 fluencies in an experiment based environment.

Tech/Education

Organizational Governance

Leadership Positions and Responsibilities Undertaken

CEO of tenith innovations

Tenith acts as the CEO of Tenith Innovations for

is a global technological and scientific research company, with its prime focus on delivering breakthrough innovations. We have a strong reputation for developing new products in key areas of R&D, Technology and Education. We, at Tenith Innovations always re-innovate ourselves for improvement in accordance to the new technologies for serving our society efficiently.

Tenith Innovations Private Limited

- Just Solving Global Problems…

Tenith Innovations is a global technological and scientific research company, with its prime focus on delivering breakthrough innovations. We have a strong reputation for developing new products in key areas of R&D, Technology and Education. We, at Tenith Innovations always re-innovate ourselves for improvement in accordance to the new technologies for serving our society efficiently.

Corporate Identity Number: U73100TN2017OPC114955

GUINNESS WORLD RECORDS

Tenith had a burning desire on setting World Records from the age of 8 and had chosen the area of technology as his expertise. To master his expertise, he pushed his efforts to its limits and beyond to make it happen. As a result, he bagged 1 Guinness World Record and 2 Guinness World Record Attempts under his credentials.

First Guinness World Record

Most software and games created on youngest age

Dinamalar (தினமலர்), a national wide tamil news paper. Published on 10 February 2010.
* the age is mentioned and reported incorrectly as 12 instead of 11

The first Guinness World Record titled as “Most software and games created on youngest age” was recorded in February 2010 at the age of 11. Tenith had a keen eye for developing software and had mastered 6 programming languages and 35 computer applications at the age of 10. In 2008, he started to create software as an interest which in turn led to professional software development by the very next year. Hence, he decided to fulfil his desire of setting Guinness World Record by utilizing the technical proficiency.

Tenith had employed 2 programming languages to create 5 software and 8 games. He developed 5 software in Visual Basic .NET language in various sorts that include 1 security based software, 2 academic based software and 2 productivity based software. On the other hand, he created 8 games in C++ language including 2 logical games and 6 text based games that were designed around to enhance the intellectual ability of the gamers.

Considering its dynamic nature, the record has an indefinite state while coming to record breaking. ‘A Guinness World Record should have the possibility of being broken’. Due to these above stated factors, the record was not successfully entered into the Guinness World Records.

Second Guinness World Record

Longest running computer program

Dinamalar (தினமலர்), a national wide tamil news paper. Published on 20 July 2010.

The second Guinness World Record titled as “Longest running computer program” was recorded in July 2010 at the age of 12. As Tenith saw himself as his own competitor, he wanted to challenge the boundaries set forth. To set another world record in the same year, he created a longest-running analytical game that could be played for more than half a millennium.

The longest-running computer program was built in Visual Basic .NET language and the software was named as “Power Mind”. The game was created as a standalone software with minimal storage requirement and designed with the capability of running up to 570 years continuously making it the longest-running computer program ever created.

Considering its longevity nature, the record had an exponential examination time frame as it was not practically possible to assess the long-running ability of the program by any means. ‘A Guinness World Record should have a definite examination period’. Due to these above stated factors, the record was not successfully entered into the Guinness World Records.

Third Guinness World Record

Longest title for a fighting game

The third Guinness World Record titled as “Longest title for a fighting game” was recorded in October 2017 at the age of 19. As Tenith created an autogenous artificial intelligent system that greatly decreased the neural processing, he wanted to ultimate the real-time operating abilities.

Tenith created the India’s indigenous artificial intelligence system in 2016, the ADI AI (Autogenous Deep Intelligence Artificial Intelligence) that was capable of determining its decision to a certain extent efficiently. After an initial research phase, he utilized the artificial intelligent system in the complex value determination and decision-making process of the fighting game. The fighting game, the most complex type of game was built using programming engine. For the first time in the gaming industry, a non-human entity determined the complex logical values without any predefined inputs.

Considering the complex nature of the game, the record had all the properties of a fighting game even though the operational and logical values were provided by a non-human entity and it also had the stated literature requirements. ‘A Guinness World Record should have all the requirement set forth by the specific guidelines’. Due to these above stated factors, the record was successfully entered into the Guinness World Records.

OFFICIAL GUEST OF THE PRESIDENT

Tenith was accredited as the first Innovation Scholar in the nation through ‘Innovation Scholars In-Residence Programme’ which had been created for the first time to promote the spirit of innovation in India. The five innovators who worked in diverse areas directly contributing to the everyday life across the nation were awarded as Innovation Scholar by the government of India and Tenith was also the youngest innovator among the awardee.

The initiative was inaugurated by the Hon’ble President Pranab Mukherjee on December 11, 2013 giving further impetus to inspiring innovators across the nation. The program was developed to enhance innovations across India and brainstorm towards the development of the country.

The Innovation Scholars were invited by the President of India to stay in Rashtrapati Bhavan, the official residence of the President of India for about a period of 20 days as an official guest of the President. Tenith’s journey had earned him the privilege of becoming the youngest official guest of the President at Presidential House, where he stayed at South West Wing of the Rashtrapati Bhavan and was excited about receiving the personal attention of the President at the age of 16.

Instead of resting on his laurels, Tenith engaged and brainstormed with various ministries, departments and organizations across the nation to enhance his journey and to develop the path of the nation towards betterment.

The elegant touch of the nation’s democratic system accelerated Tenith to take his mission further to serve the country. The whole experience was astonishing, that provided an enriching time to the change makers and the extraordinary people who dedicate their life towards the advancement of the nation to have a pleasant and memorable stay at the President’s house.

PROUD INDIAN

"For those who live with science,
Space is not even the limit"

- Tenith Adithyaa M

* Privacy practice may vary from service to service. All privacy claims depend on privacy configurations and many other factors; actual results may vary accordingly in runtime. Privacy protection is subject to factors such as online connection, network settings, user device configuration, user privacy settings and Altruu maintenance and server downtime. Strong privacy protection requires strong privacy settings. Privacy and security experience vary by use and settings.

1. Permission stated for Altruu services. Latest update in June 2020.

2. Privacy policy of Altruu social network. Latest update in June 2018.

3. Terms and conditions of Altruu usage. Latest update in June 2018.

4. Social guidelines stated for Altruu experience. Latest update in June 2018.

Technical features and policies is subject to change.

Published on June 1, 2018.

Altruu is a trademark and a proprietary intellectual property of Altruu social network.

Copyright © 2020 Tenith Adithyaa
Tenith Adithyaa